Development Roadmap

What we're building next

A community-facing look at upcoming systems, active development, testing work, and recently shipped improvements for Raven City.

Public Progress

Roadmap updates

Items are updated by the development team as work moves from planning through testing and release.

In progress Crime Phase 2

Small Fleeca Banks

Fleeca and Maze bank heists.

0%
In progress Activities Phase 2

Tow Truck

Tow truck job/activity.

50%
In progress Crime Phase 2

Gun Store Heist

Gun store heist.

75%
In progress Crime Phase 2

Art Gallery

Art Gallery

0%
In progress Crime Phase 2

Casino Heist

Casino Heist

0%
In progress Crime Phase 2

Samll Maze Bank

Samll Maze Bank

0%
In progress Systems & World Phase 1

BUG: Mapping issues with VBM Invisibility (suspected portal issue)

Mapping issues with VBM invisibility; suspected portal issue.

25%
In progress Crime Phase 2

Weed - Indoor growing, revised grow times, skills, bagging and buffs

Weed - Indoor growing, revised grow times, skills, bagging and buffs

0%
In progress Crime Phase 2

Cyber crimes for PD - to be able to investigate crime properly through zinux phone / Orca

Cyber crimes for PD - to be able to investigate crime properly through zinux phone / Orca

0%
In progress Systems & World Phase 2

Open Source Phone

Open Source Phone

25%
In progress Systems & World Phase 2

Clothing as Items

Clothing as Items

25%
In progress Systems & World Phase 2

Tweaks to Loading screen, character select and spawn selector

Tweaks to Loading screen, character select and spawn selector

75%
Testing Police Phase 1

Fake plates overhaul

Fake plates overhaul

100%
Testing Activities Phase 2

Trucking Overhaul

Trucking Overhaul

75%
Planned Activities Phase 2

Paintball

Paintball activity.

0%
Planned Systems & World Phase 2

Weapons balancing (Class 3)

Balance pass for Class 3 weapons.

0%
Planned Crime Phase 3

Paleto Bank Heist

Paleto bank heist.

0%
Planned Crime Phase 3

Bobcat

Bobcat heist.

0%
Planned Crime Phase 3

Aircraft Carrier Heist

Aircraft carrier heist.

25%
Planned Gangs Phase 3

First gang clothing request batch implemented

Implement first batch of gang clothing requests.

0%
Planned Gangs Phase 3

First gang compound request batch implemented

Implement first batch of gang compound requests.

0%
Planned Crime Phase 4

Pacific Bank Heist

Pacific standard bank heist.

0%
Planned Activities Phase 1

QOL: Review and tweaks to mining

Quality-of-life review and tweaks to mining.

0%
Planned Economy & Business Phase 2

Stock Exchange

Stock Exchange

0%
Planned Systems & World Phase 4

Move to Enhanced Mode

Move to Enhanced Mode

0%
Planned Activities Phase 2

Civ Job Expansion

Property Maintenance,
Lawn mowing & hedge trimming,
Pool cleaning,
Washing graffiti and dirty surfaces,
Pest control,
Public Works,
Pothole repairs,
Replace damaged signs,
Paint road markings,
Clear debris/fallen trees,
Maintain streetlights,
Place temporary traffic control around work sites (props, not fucking with traffic, that completely broke last time I tried ),
Litterpicking,
A bit like the metal detecting, but spawning trash props in an area, and have the civs pick up the trash, trade it in for resources/cash,
Trucking expansion,
Fuel delivery with rope - Delivering fuel to gas stations, multi-stop,
Oversized loads - Flatbed trailer with props or vehicles attached, largest of which would require a police escort to be arranged,
Convoys - use the crews system to deliver multiple loads to a location,
Medical / Business supplies - Deliver to Pillbox and the MLO based businesses (not the beach market ones)

0%
Planned Crime Phase 2

Fleeca Investment and big MazeBank

Fleeca Investment and big MazeBank

0%
Planned Activities Phase 2

Custom Tattoos

Custom Tattoos

0%
Shipped Systems & World Phase 1

Vehicle persistence

Persist player vehicles across sessions.

100%
Shipped Systems & World Phase 1

Weapons balancing (Class 1 & 2)

Balance pass for Class 1 and Class 2 weapons.

100%
Shipped Crime Phase 1

Crude coke

Crude coke production crime loop.

100%
Shipped Activities Phase 1

Hunting

Hunting activity.

100%
Shipped Gangs Phase 1

Gang territory rework (incl. operations)

Rework gang territory system including operations.

100%
Shipped Crime Phase 1

Yacht Heist

Yacht heist.

100%
Shipped Crime Phase 1

Cargo Ship Heist

Cargo ship heist.

100%
Shipped Economy & Business Phase 1

First player-run businesses go live (Marketplace to MLO)

Player run businesses go live - Marketplace to MLO pipeline.

100%
Shipped Economy & Business Phase 1

Real Estate

Real estate system.

100%
Shipped Activities Phase 1

Fishing

Fishing activity.

100%
Shipped Crime Phase 1

Coke lab integration

Coke lab integration.

100%
Shipped Systems & World Phase 1

Government job application processes moved server-side

Move government job application processes to be handled in-server (rather than externally).

100%
Shipped Gangs Phase 1

First gang clothing requests opened

Open intake for the first batch of gang clothing requests (precedes the implementation batch).

100%
Shipped Gangs Phase 1

First gang compound request opened

Open intake for the first batch of gang compound requests (precedes the implementation batch).

100%
Shipped Systems & World Phase 1

BUG: Vehicle entry issues when driver is seated

Vehicle entry issues occurring when the driver is already seated.

100%
Shipped Crime Phase 1

QOL: Rework of Obsidian network progression

Quality-of-life rework of the Obsidian network progression.

100%
Shipped Systems & World Phase 1

Inventory rework

Inventory rework

100%
Shipped Systems & World Phase 1

Freecam

Freecam

100%
Shipped EMS Phase 1

QOL: Medical props and emotes

QOL: Medical props and emotes

100%
Shipped Systems & World Phase 1

Clothing optimisation for Male and Female

Clothing optimisation for Male and Female

100%
Shipped Systems & World Phase 1

Additional clothing options added for Male and Female

Additional clothing options added for Male and Female

100%